Vermillion Online Play free

ComparisonUpdated October 2026

Vermillion Online vs Starbase

Quick answer

Starbase is Frozenbyte's block-built space MMO with very deep construction (bolts, wiring, YOLOL scripting), in paid Early Access since 2021 with no updates since late 2024. Vermillion Online is a newer, free playtest with simpler 1 m block building, multi-part engines and guns, and a game built around full-loot PvP, player markets and risk-graded space. Pick Starbase for construction depth; try Vermillion if you want the fights and the economy to be the point.

Both games let you build a spaceship out of blocks and fly it in a shared online universe. They take that idea in different directions. Here's how they compare, and who each one suits.

Facts as of October 2026Starbase is a game by Frozenbyte

The short answer

Starbase is the deeper building game. Ships are assembled from parts held together with bolts, systems are wired up, and you can program ship computers in its own in-game language, YOLOL. It has been in paid Early Access on Steam since July 2021, with capital ships, moon mining and station sieges added along the way. Development paused in 2022, resumed in April 2024, and has been quiet since late 2024: the last Steam update was a test-universe build in October 2024.

Vermillion Online is a much younger game built around a PvP economy loop: mine contested ore, haul it through risky space, sell it on player order books, lose ships with full loot. Ship building is simpler than Starbase's (1 m blocks, no bolts or programming) but the insides still matter: engines, guns and thrusters are multi-part assemblies, From the Depths style. It's a free playtest on Mac and Windows with a small number of players and possible wipes.

Vermillion Online vs Starbase, as of October 2026
Vermillion OnlineStarbase
StageFree playtest, early development, progress may be wipedEarly Access on Steam since 29 July 2021; no updates since late 2024
PriceFree download on itch.io; no price set for laterBuy once on Steam ($34.99 list price at time of writing, often on sale)
PlatformsmacOS and WindowsWindows
Ship building1 m blocks: 68 armour shapes in 5 materials plus about 140 functional parts; multi-part engines, thrusters, cannons, radar, mining lasersDetailed part-based construction with bolts, cabling and programmable YOLOL chips; station building too
Test before buildingTest flight straight from the designer, freeShip designer with its own test tools
FlightNewtonian 6-axis, thrust from where you place thrusters, flight assist togglePhysics-based flight from placed thrusters
PvP rules4 security tiers (Secure, High, Low, Lawless); police in High; no rules in LawlessSafe zones around stations and the starting area; PvP outside them
On deathFull loot: half the cargo destroyed, rest in the wreck; hulk salvageable; body bag; free Rookie ShipShips stay in the world as physical objects; salvage rules depend on ownership and zone
EconomyPer-station order books, no global inventory, hauling, courier contractsPlayer market, mining, crafting and factions
On footMagnet boots, jetpack EVA, boarding, pistols and riflesRobot characters ("Endos") on foot, EVA, building by hand
ServerOne EU serverOne shared universe

Starbase details from its Steam page and official announcements. If something has changed, tell us on Discord and we'll fix it.

Building ships: depth vs. speed

If building is the main reason you play, Starbase goes deeper. Its ships are held together by individual bolts, systems need to be connected, and the YOLOL language lets players script everything from fuel gauges to autopilots. Some of the most impressive player ships in any space game were built there. That depth also makes the first ship slow to learn.

Vermillion builds in 1 m blocks with Box fill, Mirror X, Y and Z, Paint and Undo. You don't wire or bolt anything. The depth is in the insides: an engine is a core plus cylinders plus coolers, a thruster is a nozzle plus amplifiers plus coolers, and a cannon is a firing piece plus barrels, clips, autoloaders, gauge increasers and recoil absorbers. Cannon gauge runs from 12 to 300 mm, so one big gun against many small ones is a real choice. Power, fuel, heat and ammo are simulated, and the designer shows live flight stats and a warnings panel until it reads "No problems found".

Vermillion Online Ship Designer showing the Steel Fighter, the block browser, flight stats and the message No problems found
Vermillion's Ship Designer with the stock Steel Fighter. In-game screenshot.

Then you press test flight and fly it, before you've spent a credit. Fabricating it for real costs refined materials at a station.

Combat and loss

Both games shoot ships apart block by block. In Vermillion, shells are simulated projectiles that chew through blocks until their penetration runs out, and destroyed blocks split a hull into drifting fragments. When a ship is destroyed, everyone aboard dies with it.

Vermillion's loss rules are built to feed the economy. Half the cargo is destroyed, the rest spills into the wreck for anyone, and other players can salvage the hulk. A dead character drops a body bag with everything carried, half of it destroyed. You always get a free Rookie Ship back.

Where you can be attacked is graded. Secure space has no damage. High security lets attacks land, but the attacker turns Criminal and invisible police destroy them 20 seconds later, so suicide ganks are possible but cost a ship. Low security has no police, and station guns shoot criminals. Lawless has no rules at all.

The economy and the reason to leave safety

Starbase has a broad economy with player factions and stations. Vermillion's is narrower and built on one idea: the best ore is where the law ends. Titanite only spawns in Low security, Iridium only in Lawless. A server director spawns ore fields and pirate sites near online players, and jackpot fields are announced by sector to the whole server, which tends to start fights.

Every station runs its own order book with buy and sell orders, escrow, a 2% tax and price history. Items exist in one place, so there's no global inventory: someone has to haul it, and hauling heavy cargo is slower and more exposed.

Radar and hiding

In Vermillion you only see what your sensors detect, because the server sends nothing else. Ships have a signature from thrust, heat, guns and radar, and asteroids hide you. Firing your pulse radar reveals hidden ore fields and pirate sites, and every pilot in range hears the ping as a bearing. Scanning is a risk you choose.

What Starbase does better

What Vermillion does differently

The downsides: Vermillion is early. One server, a handful of players per session so far, one star system, no player stations, and progress may be wiped.

Common questions

Is Vermillion Online like Starbase?

Both are online space games with ships built from blocks. Starbase has deeper construction (bolts, wiring, YOLOL scripting) and player stations. Vermillion has simpler 1 m block building and is built around full-loot PvP, player markets and risk-graded space.

Is Starbase still being updated?

Starbase is still on Steam in Early Access, but it has had no updates since late 2024, according to its Steam news.

Does Vermillion Online have programming like YOLOL?

No. There is no in-game programming. The depth is in multi-part assemblies: engines, thrusters, cannons, radar and mining lasers built from parts.

Can you build stations in Vermillion?

No. You build ships. There are six stations run by the game.

Is Vermillion Online free?

The playtest is a free download on itch.io for macOS and Windows. No price has been set for later. Progress may be wiped between playtest rounds.

Who should play which

Play Starbase if you want the deepest ship construction in an online space game and don't mind that updates have stalled. Try Vermillion Online if you want block-built ships where the fights, the hauling and the market are the point, and you like being early to a game that's still changing. They're different enough that plenty of people will enjoy both.

Looking wider? See games like Starbase, or compare Vermillion to EVE Online and Elite Dangerous.

Try the other block-built space MMO

If Starbase got you hooked on designing ships but you want the fights and the market to be the point, give the Vermillion playtest an evening. It's free.

Playtest: progress may be wiped. One EU server. The builds are unsigned, so macOS and Windows warn you once on first launch.